Here you’ll find all of Pixar‘s technical memos and papers. The majority of them have visuals that may be immediately linked to the film in which they were made or used. SIGGRAPH, one of the world’s largest conferences/journals on computer graphics and animation, has published several of its papers.
As a result, they’re constantly coming up with new and interesting ideas, even if some of them aren’t especially for a film. Some people appear to be working on rendering and simulation tools in general, while others appear to be striving to create specialized effects for a certain film.
They didn’t publish nearly as much for their first movie, I suppose, since they needed to establish a strong foundation in the industry. Furthermore, developing new material takes time. With each film, they improve their techniques (see for example the rendering of hair). As a result, while this list is incomplete, it does provide a good summary of the advances made available for each picture.
General:
Ray differentials and complex lighting in RenderMan Tooling for rendering Massive fluid bodies can be effectively modeled using fluid.
Soft Caching and Subspace Acceleration are two key features of soft body animation. FEM on deformable models for deformable bodies that conserves volume
Filmmaking techniques
Subdivision Surfaces in Character Animation – Monster Inc – Untangling Cloth (short video) Lighting engine, Animated Global Illumination Acceleration, Interactive Depth of Field, and Ray Tracing for The Incredibles – Hair Cars Simulation and Rendering
None of the assertions are valid if presented as an industry-wide example of computer graphics improvement.
These remarks may be accurate if they are talking to Pixar’s actual usage of technology. Although Monster’s Inc was the first time Pixar used fur in a major way in one of its films, fur has been used in computer graphics for many years before that. This achievement would be credited to them as the first time fur was used in a feature film. While I believe Pixar set multiple computer graphics quality milestones, they weren’t the first firm to do so.
Also READ: A book about the making of The Infinity Saga Movies